I find myself wanting to convince others of the value-potential and value-obtained (persoanlly) from the videogame medium, but I have a purpose-infused identity crisis involving this role.
What a fascinating problem.
I'm starting to celebritize the staff that participates and enables the Giant bombcast and wanting to buy games for people without consoles at established risk of my friends having so much respect for my passion that they operate on my desires instead of their own and humble my appeals by atttempting interest and failing to recieve enthusiasm. It's so hard for me to share favorites.
Though my sharing of favorites may get ego-driven, from my perspective they are pure. Still => I lack the ability to really show the worth that I see. At least, withought proximity.,
Monday, December 28, 2009
Wednesday, December 9, 2009
fish music
It would be worthwhile having a fish tank if they reacted to the music in the house like a really impressive music visualizer.
Monday, November 23, 2009
Friday, November 13, 2009
artistic endeavor
Right now I'm feeling that art is not only manifestation of experiential pieces, but also the process of demonstrating and attempting to traverse the barriers of the medium used.
Images were able to represent visual stimulus, but not reproduce motion or behavior.
Music was able to show motion but no real representation (with the exception of representing specific sounds)
Motion Pictures were able to represent visual stimulus, sound, movement and behavior; but created a desire to be that person, to be the character.
Videogames and role-playing games allow everything that motion pictures allow and give you the power to play the role of the character, or to be them, but sacrificing the objective viewpoint.
Now it seems that what is desired (the barriers to traverse) are the sharing of experiences which include the power of the player to make decisions for the character; and a sense of achievement and idiosyncratic (expressive) results.
Images were able to represent visual stimulus, but not reproduce motion or behavior.
Music was able to show motion but no real representation (with the exception of representing specific sounds)
Motion Pictures were able to represent visual stimulus, sound, movement and behavior; but created a desire to be that person, to be the character.
Videogames and role-playing games allow everything that motion pictures allow and give you the power to play the role of the character, or to be them, but sacrificing the objective viewpoint.
Now it seems that what is desired (the barriers to traverse) are the sharing of experiences which include the power of the player to make decisions for the character; and a sense of achievement and idiosyncratic (expressive) results.
Thursday, November 5, 2009
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